your latest update looks much better. I hear you about making it a simple weapon, rather than a level 80 epic whatever, but keep in mind, that adding interest is seldom a bad thing. Its looking great as it is, but you shouldn't rule out adding more uniqueness and flair.
I sat through as much of it as I could.... Just how long ago did they start development on the original Neverwinter Nights?!?!?! I saw some games in there I used to play back around the late 80's and early 90's. o_O Like the old AD&D games.
+1 to what Zio said! 2-3 high quality props and a little diorama (still high quality) would set your portfolio apart from A LOT of applicants. If you can rework some of the things you have already, you could wipe away 80% of your portfolio and it would be much stronger for it.
well, it breaks it down as well. if you look at "Audience - Behaviour - Engagement" on the left hand side, it tells you how many people stayed for how long, if you hover over the bar for any number it gives you the percentage. so for example, ~80% of people were on my website for less than 10 seconds!
That right there is why I believe the new consoles are going to be successful. Sony has basically say ya, you can play used games if you ahve the disk. IF you have the disk. but they have such a huuuge focus on their online store, I bet 80% of all games for the ps4 wont HAVE a disk. they`ll be digital only.
Spend $10 more and get an 80+ power supply for the love of god, like this: http://www.newegg.com/Product/Product.aspx?Item=N82E16817182202 or this: http://www.newegg.com/Product/Product.aspx?Item=N82E16817371029 Buying a cheap inefficient power supply is a badddd idea, they use more energy which = more $ every month, run…
17 textures doesn't seem that much, it probably has multiple materials; I expect it's fairly game-ready. I see two for headlights, two for tyres, as an example in that screenshot ;) Last vehicle demo I worked on (also in UE4) had around 80 materials and 300 textures. It was a bit of a beast, but ran reasonably well.
Unsure of the aesthetic you're aiming for, couldn't open the link on my phone but anyway here's a 80lvl breakdown via an ArtStation challenge piece that may if nothing else provide some direction as to overall workflow and/or asset generation:…
yararstss and @gyllenhaal for your comments ! :) For the hair, my idea is to make an 80' hair style. A cup that goes up high ebough with som tribal signe that will be marked in the hair. I don't know yet if i add the braids. I will have to do som tests, I'll see if I keep them after. See you, ^^
Interesting about the baking. Do you spend a lot of time tweaking the cage? I get my bakes to look about 80% as good as yours only after hours of tweaking. And thanks man, I also immediately saw the ekranoplan you were modeling, that thing is so badass. Please keep us updated on that!