Hi to all! Is there way to use a Live Construction Plane as a grid with own coordinate system, like in 3ds Max? It rotates fine, bit continues to use world coordinate system, so I can't create a primitive with correct alignment on it.
Aaaaaand right after writing this ... here comes a 3.30 system upgrade taking ages to install. They really dont make their system fun to use ... All I wanted is to watch a cool movie ...
You can use the Legacy system which has that option, or use the new and much better Shuriken system (you want the burst option). Really, use the new one.
Working on a system in UE4 to render quick HDR beauty shots of models kind of like Marmoset. Testing that system out, here are some images of the beetle I made for this scene:
i prefered aots cover system, i hated the magnetic stick system it feels much more natural to me to just run up and duck behind somethign or slide into it
Perhaps you aren't aware, Unreal 4 renders differently than Maya, using a system called Physically Based Rendering. This post here links to an encyclopedia dedicated to the information surrounding PBR systems.
I just add that Blender will remove the layer system in the 2.8 for a collection system, basically an object could belong to several collections and sub-collections: https://code.blender.org/2017/09/view-layers-and-collections/
I was just playing messiah a few days ago, and from the way it looks, it apears to be some sort of primitive normal mapping system, but given the hardware/system specs of that time it doesnt seem possible...
XnView has a tagging database iirc. You have to create all that metadata of course. Promethean AI has a neat image library system that "learns" correlations. But that's not a freely available system afaik.
The difference in the available disk space and RAM is allocated for essential system processes and functions. That way, no matter how much you monkey with it, the system will always have what it needs to function properly.