I agree. But sometimes it takes having it happen to a person for them to see it. When this happens to people a few times, it starts to do things to them... they get twitchy, distrustful and selfish. They stop wanting to be part of a team because they know it could all fall apart. The Hollywood method is the way things are…
https://www.youtube.com/watch?v=MEdTcpCROuw&feature=youtu.be Corrected the front feet..oh man..this was supposed to be easy stuff but yet it's giving me a headache. The wieght, the stride of the foot,the rotations.. And yes, I had references but it was from an adult bear and their body are much more longer, giving them…
someone needs to step up and take the crown from these dinosaurs. The only decent feature I can see is that flash will now export iPhone application code. But flash stopped becoming a creators tool - since it took a firm understanding of actionscript just to make a rollover button. CS5 really is invention for inventions…
STOP... am I interpreting your last post right, that you are editing the mesh after smoothing? If you are doing this, you should definitly NOT do this. Smoothing is basicly done as the last step before rendering (and in between sometimes to check the result, but always reversed afterwards). The subD cage should have all…
Thanks, ppenguin. I wanted to do very high-poly modeling for high quality renders, which is why I started out with SubD. I will try the Poly > SubD route (with Mental Ray's approximation editor) and see if it is any easier than straight SubD. I found out a couple of solutions, described below, tested in Maya 2008. If…
some maxscript may help you do the same in maya fn voxel_sphere radius segs =
( size = 2 * radius/segs; for h = 1 to segs do -- height (z) for w = 1 to segs do -- width (x) for l = 1 to segs do -- length (y) ( -- compute the grid point pos = [-radius + ((w - 1) * size), -radius + ((l - 1) * size), -radius + ((h - 1) *…
Stop doing weapons , there are mil or more people on planet Earth , former school students who wants to make games and start with either weapons or robots. Even if you find that job it would be like Ch. Chaplin in Modern times . Nobody looks at portfolios nowadays , with generative AI it could be anything and they are…
You don't lose what you learn on one software. They have similar paradigms (loop cuts, extrudes, insets etc.). So there's nothing stopping you from having a working knowledge of the top popular packages. Based on your impressions about Maya ("I don't really like the program, it's heavy" etc.), you should give 3ds max a…
I feel the pain you're going through working on this project, keep going....finish it. It won't look like the top end stuff you're no doubt inspired by and attempting to shoot for, but each failure or miss of your target - you learn. You'll get there....good luck. Failure is only achieved when you stop trying. Experience -…
I shouldn't have said AAA, what I ment to say is games that can afford to have good graphics on top of a good gameplay. I do stop playing a game if it's gameplay isn't good or it involves too much grind although the graphics are gorgeous very quickly and I prefer a good game with outdated graphics to a mediocre game based…