Don't. Use Houdini Engine and the rest leave to me :) As I said in this => http://www.polycount.com/forum/showthread.php?t=149831 <= topic, give it a spin guys. If you want to see some tool, just say it. Preparing a tool like this (in the link), that will work with Unity/Maya and probably UE4 in April will take maybe 1-2…
Thanks a lot for the great and indepth feedback. @D.Walker Ive sorted out the normal issue on the arches somewhat, some kind of artefact in the normal map, must not have set the smoothing groups on the edges to be hard when I baked. We have to create a showreel for a module but I also thought it was important that you…
hi basically if you want to do VFX for video games, get familiar with an in-engine particle editor - for what its worth, my recommendation is UDK as it's still widely used and cascade is, fairly nice; I prefer it to pflow. The timings, forms and pretty much everything are often done in engine particle editors. The most…
Yah Mojo you should play with us again. With *OVER* 6 friends jumping into a server its a little hard to organize 2 squads. Mainly because 6 ppl will join 1 squad and the leftovers in another, without thinking it through. I definitely had a blast with it. expendable: There is a hit indicator. When you've hit your target…
Hi there, I love using TB2/MV for my concept design presentations and renderings. A suggestion and a question: 1. Just an idea: Would it be possible to remove the background and replace it with the device´s live camera feed (that also create reflections...) and then rotate the viewer model with the built in device gyros?…
Yes, I know I'm against the curve there in a forum full of artists who usually seem to want everything presented in some sort of video format - but you can't go back to a 30 minute video and hit 'Ctrl+F' to find that small bit you were looking for. That's an absolute killer - like I said before, you just can't use it for…
@stororokw Thanks ;) ! I am trying to keep the whole hair model somewhere around 20 ~ 30k tris which similar to FFXV spec for main char hair. As for flickering shadow , seem like latest update of UE4 fixed that :D I just use a really sharp looking alpha mask with just decent width hair strands. anyways , not much update so…
@:Jackablade: Not sure if those were his inspirations some games certainly were but Marks first game of this kind with the same name was developed for flash some years ago: http://www.blastone.com/games/lilracerz/flash.php But that game is no comparison to the unity one as the framerate is really choppy almost capped at…
This really won't help other then to explain the madness. 3ds will only copy/paste perfectly between object that have the same vert table. Each vertex is assigned a number and those numbers are organized in a table. If you merge or detach objects the vert numbers/table changes. So for example if you had a box and you…
so the last update from Mark was featuring renders of the hulk, so i thought i'd finally add to it and get some renders up of our Hulkbuster. These are wip renders consisting of basic lighting in maya and a simple beauty pass render. In comp i go through a process with the .exr passes pushing various parameters to enhance…