She's got a sharp beak and a sharp wit to match, she's Madame Talksalot! And yup, she gets her nails done in matching colors, :p [Can't help it, I like bad jokes, haha] -Sudhan
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
I wasn't talking about it effecting the bake, but the end result. Having sharp edges that effect the silhouette WILL have an effect on the final model (not enough geometry means the edges will be sharp) I'm sure you knew exactly what I meant.
looks ace! my only crit is that sharp wave in the bottom left corner, my eye keeps getting pulled to it cos of both the sharpness and the highlight. Other than the nitpick I think you did a great job :)
I use Konqueror as it's the default in SuSE, but also have Deer Park (FireFox 1.5) installed too, as there are a lot of things Konqueror won't do unfortunately. As far as Windows goes, again my main browser is Explorer 6 (I can't stand 7 even slightly, look and acts like FireFox).. but I have Deer Park installed as backup.…
No drawings or sketches today, but lots of references! I began thinking on the various non-human details I wanted to incorporate into the Siren's appearance and personality, creating a massive list of creatures that I streamlined into 14 different creatures, not including the central human template. Piranha: The first…
Have lots more geo. Imagine your mesh with some subdivisions, and without that problematic vertical sharp detail - once everything looks correct, you can easily get that vertical sharp detail by pulling an edge without much support loops.
@mettigel, They come from having sharp right angles and are just more artifacts from having a high and low poly with sharp angles and a different number of edge loops. The first page of this post talk about this in detail, provides pictures, and offers solutions.
Looks very nice in the lit shot. Are those firm lines at the side of the forehead from ref? Looks a little to sharp, but I could see that happening for some people. Ears seem a little soft -- accurate, but not as sharp as the rest. Nice sketch, congrats.
I added the fog a little bit, ambient occulsion, and sharped the image in photoshop. Personally like sharp pics. I will fix the wire after, and it's probably gonna be my final render, but still, all critics are welcome. Thank You very much.