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Taking a break from the GitS scene and started working on a material. Did a trip a while back overseas to south asia area and came across a lot of nice bricks :) WIP toolbag renders of height/nrm/roughness progress
Actually, your thumbnails don't let me get a good look at the work. They feel badly cropped. I'd make sure the objects you're showing fit better in the frame, like so (pretend the scaled/stretched images are from an angle that would fit like so): Also, don't misunderstand me when I say 'aim for 1280'. By no means I want to…
Hi! It looks like you may have made your model in zbrush, and the model itself is pretty messy, which is not helping you out here Things like this draw attention away from your textures and give the impression that you didn't want to spend the time to clean up the model. Did you do any research or find any references to…
There's not enough verts to bake light spilling in from a door way (the rooms are literally cubes) but I think I can figure something out to get a bit more variety, have some back lit rooms with the verts on different sides paint and fading away. That on top of a few actually lit hero rooms and hopefully that should be…
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
Hi there, Sharing something that I did at the last weekend, it took about 6 hours of working to get on this result. It was sculpted in Blender, the base colors painted with vertex colors and the rest of the texturing was done in the materials, rendered in Cycles using Pro-Lighting Skies. Based on the on concept art of Tim…