Visceral - Thanks! Snader - Yeah, the nail heads and blade cutouts are one of the first things I noticed when I finished it. I mainly made this as a personal to learn how to bake a normal map and texture (and possibly learn how to put something into a game engine), so I never went back and fixed my modeling errors. I know…
To See, or not to See? - A Contest Decree for all "Mother's Day" Devotees: Said my Toon Horse to me; "If this contest proceeds, it's a dead certainty and a sure tragedy, without eyes that can see, I'll be minced meat indeed. Or cut off at the knees, hacked down to a pony." Said I with wry glee; "That's just in-sanity.…
Updates. Haven't worked out the head yet, but I wanted to do some texture work so I saved some UV space and skipped ahead. I am going to divide the texture into two 1024 texture. The Body and Head in the first, and all the equipment in the second (the fans, the engine, the gauges, the helmet and the long scarf etc. EDIT: I…
actually there is no correct or wrong for chinese dragon, i don't see the problem there. here is one random dragon head i found. somehow i feel that tutorial really makes you "dead" for thinking a dragon head. because normally chinese dragon really got variety form. but most common description of dragon is... snake body…
I didn't catch some of the proportional issues with the model itself but with the (looks to be a poly paint) some of them kinda pop out. I'd recommend scaling up the head quite a bit. The head as it is now gives it this sort of bulked out muscular dude look. Small head, big body. With a high poly model like this, try to…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Day 22 - 38 So. . . I've been forgetting to post updates (Ha ha, oops), but I've been slowly working on the sculpture. Because of the 15 bonus days I'm actually still on the free trial. I've got about 7 days left. Although, I'm starting to like Z-Brush, so maybe I'll keep it around on subscription mode afterwards. Since…
Yeah blaming the downfall of the american auto makers on the unions is so disingenuous it's ridiculous. It's a combination of the management making horrible decisions, sticking with giant gas guzzling cars when the market shifted to more fuel efficient ones, and them being caught with nothing to provide. American car maker…
Hey all. Thanks for checking out the thread! Here are some shots. Since last post I've overhauled all the materials. Rock diffuse is now generated by normal/AO/curvature maps, ground sand is now properly linked to the z-oriented sand on rocks, plants now actually use spec maps. New veg asset, and I also spent a blissful…
Very interesting read, thanks for taking the time. I've never heard about using extra meshes to bounce AO around in Xnormal, but it makes sense. I wonder if it almost seems like overkill, though - You definitely have some killer assets for your scene through the process, but I wonder how large the benefits of making so…