What are you using for your primary reference? My first impression is the lighting lacks "focus" so it is evenly lit all over. Plus the colors are too saturated. Unfortunately most stock "photos" are AI generated these days, but you should be able to find some real photography if you look around a bit.
How can I replicate this texture featuring holes in walls that expose the bricks behind the stone? Should I create it on a trim sheet, utilise decals, or actually model the broken sections? As I have not attempted this before, any helpful references or tutorials would be greatly appreciated. Thanks
OK I'm not sure if you guys have seen this yet, I came across this trailer and all I have to say is WTF have they done to dragon ball? seriously!! this movie looks like its going be so bad, piccolo in a leather jacket with a samurai sword??? just wondering what you guys thought about this
Study of sculpting a stone wall. First piece done and copied it multiple times to check the look and similarity of sculpt on all sides. Tell me what changes should be made and how to improve on current sculpt :)
Ryan Reynolds to the concierge. I think the movie is called Smokin Aces. I think the movie was soo fucked up that at the end he says "help make sense to all this."