I had quite a play around with this and it's pretty cool. However, i really don't have a clue how i did most of what i did, certainly couldn't replicate it. Whether that's my fault or the seemingly hella confusing interface i don't know, but this is how i felt
Had a bunch of things all hit the fan at once the past couple weeks, but I'm still in it! Got the low poly built and did a test bake. Gonna go add more details to the arms and legs to make them more visually interesting. Probably replicating the patterning on the head in places.
Mate those are AWESOME thanks ! They work very well, I did some quick tests. Any tips for spreading the leaf planes over the tree ? Tried using instancing solutions like modo replicators but got inefficient results, so atm resorted to instance them one by one :(
Very good points cdevens, Very good reference I will defiantly go home and play that act when i get home and try to break down what they are doing and replicate it in the scene. And also go in and revive the color maps, it also may be some of my post process settings.
Very sorry this happened to you. I once found out that an art school was using my renders of character wireframes as an instructional tool. The assignment was to replicate my models from the images. I was flattered but at the same time students were paying money to a school to learn off of art I freely released to the…
LOL, the comparisons and repeated replication is ridiculous so anyone looking to play a new game of a favorite will ultimately just play the same game under a different title, how do these people make money like this and how does the public not know they are playing their same favorite games? but paying twice, confusing.…
Yeah but paintbrushes have a distinct physicality that cannot be replicated. Someone's material setup in max can be exactly What I'm trying to say is we keep hold of ancient tools that will forever give certain properties that can't be superseded. Our current set of industry packages can and will be superseded. Don't bury…
what billitor said :D + I'm not sure about the distribution of the snow. It seems you tried to replicate tire tracks, but I'm not sure, that there are working cars anymore. Just my 2 cents, not sure about all that. Besides from it being a little bit too clean I like the shader a lot (!) Looks very believable
Awesome work man! I dig the NegevPro request, if you could do a breakdown would be fantastic! Another question (coff coff, 2), did you try to replicate any specific kind of tree? Could you share the workflow of the bark textures? Is it a tileable or a "unique" texture? (at the end i asked three questions... sorry >_< )
Hello Hibor, I don't have Maya 2016.5 SP extensions 2 sp1 so I can't replicate/verify your case here. Any idea if they might have changed any of the core nodes/prefab groups which are instanced from disk, ie not unique and fully stored in the shader graph export?