it would be easy to script, if autodesk hadnt forgotten to publish the "get suboject selections" functions to maxscript. Via c++ you can access which vertices are selected, but in maxscript they forgot... one could publish that function with a plugin so.
Looking good, will try out soon! Btw: a simple version of Smart Edge Loop/Ring exists in Autodesks own Maya Bonus Tools (Select N-th Edge in Loop/Ring), yours seems better though.
Trying different FBX SDKs? Is this process using sample presets from Autodesk FBX Extensions
and building in Visual Studio into .dll, then using that in the 3ds max install
folders? Just checking this method is correct for trying FBX SDKs.
when you reinstall did you try renaming the enu folder? C:\Users\YOUR LOGIN NAME\AppData\Local\Autodesk\3dsMax\2011 - 32(64)bit\enu rename to enu.old or something. good luck! :)
That's a pretty basic model... I think you might be better of looking for tutorials on how to use 3ds max instead. Try this site it has a lot of good stuff... http://cg.tutsplus.com/category/tutorials/autodesk-3ds-max/
It looks good, i wouldnt put it in your portfolio since there is a detailed tutorial on how to make this http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
About that part, I couldn't help but wonder whether an option, such as, unlock rotation axis that exists for the bones also exists for the controls. Might be worth exploring the attribute editor or reaching out to folks at the official Autodesk Maya site.
@Retmia, I couldn't agree more. Our team has been solving polys by hand for over a decade, but always trying to find ways to speed up the process! I agree, we need to find an insider at Autodesk!
if Valve can convince devs to start making Linux based games, then Autodesk/Adobe/Pixologic might start to see the financial value of doing the same. Valve might actually pull off the biggest shift in OS history.
You might want to take a look at this tutorial. It is just about exactly what you want to archive. http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/