oh shi- That was an awesome episode. I wonder though, if Desmond's flash sideways are the same as everyone else's. It seems he was able to directly see his while the others are just oblivious, unless they are dead in the current timeline. Charlie and Daniel were also able to see their alt timeline but in that timeline they…
This is very impressive! =) You have so much going on, it's crazy haha. All the details and the countless items. B) An idea, you could have like an emergency exit by one of the doors. Or if it's military perhaps some warning lights of sorts.
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
what? and yeah learning is a pretty damn good reason to analyze content that is actually in games. that being said the task here is different, its to get content out of their own engine. probably something like "i placed all this stuff in a level, now i wanna export it all to work around it in my dcc" happens all the time…
Hey all! newbie new here, I wanted to show this model I made a few months a go. It was an assignment for my 3D modeling classes, later i decided to texture it. Here you see the marmoset scene and rotate it. If you have any kind of feedback please, don't hesitate. :D https://www.artstation.com/artwork/L2wQEv
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
Just finished a write up on my site where I break down my process for animating a ball bounce with no squash and stretch: https://www.thebrokentangent.com/news/2017/3/6/post-2-bounce-with-me All feedback welcome! Looking to do more of this type of thing in the future :D