The decorative borders of your furniture looking to strong, have a stretched feeling. Your trim in the corridor is to wide for a only decorative strip for my liking. I see no Cyberpunk in your hotel. With Cyberpunk i connect sci-fi elements in disorder and a stench of decay and organic shapes. Like a rusty gutter with a…
Looks cool. I'm kind of surprised where you put your polygons though. Looks like you have more than you need going around the pole (and the smaller rod holding the banners!). You could probably get rid of a loop or three in there and put those polygons to rounding out the spiral curves more or helping out the rock…
Two questions: Is there a way in Max to deform an object to the contours of another object? As in, lets say I make up some trim object and I want to apply it to a curved surface that isn't straight up and down. If it requires a plugin or add on, what is the best one? Second question, Is there any way to collapse an object…
I have a file that contains 20 trim pieces. I need to edit the uvs of all 20 pieces and move a row of the uvs down a few units. In later versions of max, this would be really simple, however Max 9 seems to be only be able to edit the uvs of a single object at a time. The trim pieces are linked to havok geo, and are named…
Cool, i think maybe find something to add to this that breaks up the all metal look, a design trim or some parts are not all metal, maybe a shawl (spelling)? covering the front and back representing the knights "ruler / who they are fighting for or with". On the sketchbook in 2019 you made open area's to the armor i think…
I just want to be able to see the underside of this coat, like on blender: I already tried Tools > Display Properties > Double to no effect. I'm on zbrush 2023.2.1. Help!!!
Back on this! I took a break to better learn how to author and use trim textures since it's a technique I've never used before. A lot of failing haha. I've watched Alex Senechal's tutorial, which helped me immensely though - thanks, dude! Some work on the shaders. Trying to re-use as much as possible. I currently have…
Thesis Project "Mercenary Fort" Thesis Goals: - Maintain a cohesive style and match the concept reference - Establish a clear narrative that is easy to read - Highlight the use of PBR materials throughout the process Thesis Breakdown: 1. Pre-production: - Environment concept - Reference gathering 2. Textures and Trim…
The bricks at the top of the window could be done with a texture instaed of being cut out like that. Also, everything shouldn't be once piece. The window panes could be one flat plane put int there. The window trim could also be detached as its own geometry piece. I think the reason you're ending up with so much geometry…
Nearly done with the retopo, will start UV'ing tomorrow: I expect that with the gun and scabbard added, the final poly count will be around 13k. I can probably trim it down some, but I am dead tired of staring at this retopo. I think could always trim some off after the bake... This is my first real attempt at trying to…