Also counter productive. Doing such can burn one out more, because one gets in a strict mindset that one MUST do this. They inevitable push themselves too hard. In other words, ADHD specifically Autism spectrum. "Pushing" yourself to such extremes is part of the syndrome. Black and white. Fail or success. No greys or…
So, I haven't really been here much, but I wanted to say that you guys are doing awesome. Some quick notes. stevston89 - I think the beard could use some different colors in it. Some variation in the hair color could really push it as right now it just seems like a block. Look at some of the character art from "The Last of…
Hey, looking good. I would suggest defining a consistent light source. The sword looks mostly top-lit but the axe doesn't seem to have one. I think it might also be beneficial to push the contrast on the shading, to help the textures not look as flat. I would also add more shades of color, like maybe adding some cool…
I feel great about my job and my craft, see my pieces of art in the middle of a full blown game is incredibley rewarding. I also really enjoy the people I work with, and have a much better sense of comrarderie with them than any other job I have worked at. I love also that I am working on improving my artwork every day,…
modeling is good, the wood looks decent, but the metal is not reading very well. remove the surface detail from the metals normalmap and olny use the normal map for edges and things like the ridges. for good metal you really got to push the specular map, really push your edge damage and scratches in the specular map, and…
I really like where this is going - and LAMO at the kitten photo Zephir I agree that she doesn't look really all that evil, so much as just angry. I think if you sharpen the cheek bones by pushing the cheeks in under them, it could help some... Also, perhaps push the outside corners of the eyes up a little bit. I don't…
I really would encourage you to take another pass at that characters shape. The concept you posted has SO fucking much character. It's rad. If you could push the shapes and make him a bit more interesting that'd be great. Your current model look mediocre, but its basically just looking like some idealized anatomry model…
Look at a lot of reference images from every angle Usually when I see people trying to sculpt eyes onto a mesh which does not have any detail in that area (or from a box/sphere, it's the same) - the most common mistake I've seen is just not to push the inner corners of each eye deeper. People seem reluctant to deviate…
Maya has gained huge amounts of ground in the last few years, slowly pushing Max out of it's seat as a predominant games package. So you're in more of a position where theres a 50/50 chance of using one or the other depending on where you work. So my advice is flip a coin or try both and see which one sticks more for you.…
I really like how they pushed everything more subtle to that painterly beautyfull looking style. Also the animation are slightly pushed stylized. Looks very good to me and i think i understand why they dont use normals ans specular maps. For the small characters on screen and the small textures it wouldnt make much sense…