Scratches would be mostly in the gloss/roughness map, and which values you would use will generally be determined by some simple logic. First, ask yourself what the properties of the base material are? Then, consider how those properties would change if you scratched into the surface of the material. Assuming you have a…
A little stressful time, but I am trying to spend a least a couple of hours sculpting each day. Sadly I didn't had the time to adjust the issues with the male base mesh, as a private project is growing (several characters til the end of summer for a game) so I did the first two faces for major characters of the story.…
Trees! I've made a small set of birch trees I can use to dot around the scene and add a bit to the variation, giving a sparse sub-arctic atmosphere. The main trunk meshes were made in Treeit and I put together a branch atlas using Megascans twigs and photoshop for baking. For these I decided to use a simple B/W vertex…
I like this version better, but the blade still seems very dull (not sharp). Does it glow ingame too? What Ghostdetector tried to say is: You have one layer with your weapon on it. You duplicate that layer. You select the lower layer with your sword. You apply a Blur Filter to the selected layer. That way your weapon got a…
Thanks for this cheat sheet. Might come in handy. What I was talking about in previous post: Combined material with mask. You can see a bit of thin film, gradient from pink to green (from sides to center). Reflections are not too bright and sharp. You can see inside parts a bit better. Simple material with thin film. No…
It may just be boys talk. Teams back then will have been far more homogeneous than nowadays with less of an age range, far more of a gender imbalance and so on. So if you were one of the boys you would have fit right in and probably preferred that high-fivin' bitch-slapping style of communicating and working (late-)…
Can anyone share a rough workflow for how you would approach a single mesh humanoid? It seems like in his example video with just the shirt, he would put every joint encompassing the mesh on the base layer, flood the whole thing to 1, and then mirrors it. In a full humanoid, single mesh would you add every single joint to…
Hey Sir Apple! To add decals in the current workflow: Paste in the decal you'd like to use inside of Photoshop, positioned in the layer stack so that it's under/over the grunge or any other parts. When you select the layer (or any layer, really) in Photoshop, it will be selected in dDo as well. From dDo, click on the…
Its an error that happens before the export ever happens. the plugin fails to launch if it finds 5 or more channels. And as deja mentioned it has to do with having a document with just layers, and no layer at the bottom of the stack called background and locked (like is a default photoshop doc) However in that case if you…
@GIZ Initially my 3D odyssey started via VFX stream wrestling extremely dense hard surface geometry then attempting to UV map using UDMs with inconsistent texel resolution...etc whereas gamedev enforces resource limitation. A decade later after switching haven't stopped learning because I'm quite aware fundamentally remain…