Yep, Mr. Kite's work deserved that 1st place. I'd have voted the same! Yours came out nicely too, Sectaurs, good work there. In fact all of the entries were fun to look at, I think this one was one of the best contests yet!
Going with the pot/cauldron, something small to get the ball rolling for 3D in 2021. Thinking of doing stylized PBR for textures/Materials. Heres the 1st blockout pass roughly camera matched as close as I could get to the concept. Will be using Blender For the modelling and Substance for the textures.
Finally! :) I'm happy to join ya in this challenge as this it my 1st one :) I'm going for the Dive Bar aswell. Not really familliar with UE/CryEngine though, so I'm thinking about presenting it with marmoset toolbag, what do you think? Good luck everyone!
I exaggerated the skewing in the high poly. I got the same result as you in the 1st image. I think this happens because of the averaged projection, while the vertex normal are flat, the averaged projection is skewed, if you move the verts along the normal this is basically what happens.
That's pretty big. Most games chop them way down to get everything into memory. An in-game cinematic can use 2048s, and some 1st-person weapons use large textures. It all comes down to how large on-screen the model is seen, most of the time.
Same comments. I would put them into a game engine like UDK or CryEngine 3 so you can have AAA quality in-game rendering. Character looks cool but I'm not sure if it fit on the whole scene (1st one). Anyways, nice shots! :)
1st one and the 2nd one of the second set look good. Cant say whats wrong with the other ones but they look a bit off, maybe too cold or something? Superbike frame looks clean so far, which one is it going to be? got any ref?
It seems there was one on May 1st last year, they'll probably do it again. Well, at least I hope so, I'm also waiting on a sale. You can check when it has been on sale before at the bottom of this page: https://steamdb.info/app/550060/
Some prints at the current UV, I wanted everything with an alpha channel on a seperate texture, so I devided the character in to 3 different textures. 1st one is the alpha texture, 2nd: body plus a little extra, 3rd: accessories. 2 1024x512 1 1024x1024
Oh snap, another cancer! Happy B-day! You where number one out of 100-200 million sperms who made It to the egg on "this date", now you have to compete with the rest of us who reached the egg 1st. :) Have a good one.