I don't plan to open a new topic since this one there. I want to know an answer if the symmetry will always show seam line ? even without normal map still show, it happen when you directly do symmetry to the object or invert the UV map. some topics : https://forum.allegorithmic.com/index.php?topic=7917.msg38569#msg38569…
Check this thread: http://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you#latest Lots of valuable information in there. About you pc I can't say much, that is for you to decide. The thing that I took into account with my computer is how much time I was losing on rendering, starting…
For anyone else using Blender I've had a go at a real-time shader for the viewport. http://polycount.com/discussion/173096/glsl-viewport-shader-for-blender#latest
Go here, add up the prices, compare the specs, read the details. http://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you/p1
For substance painter performance is typically limited by the GPU. For Arnold rendering and similar (offline rendering) the CPU is the limiting factor. So I would suggest upgrading the GPU, what you get depends on your budget. You can check out this thread for more information and advice…
Thankyou ! No I have ddo 2.2 ... I am trying to seeif Zi can use ddo for texturing a large soaceship , its high poly and so tons of polygons and textures , I managed to create uvlayouts for the most parts but cant put all into one texture as its too large and crashes my pc . Here some of the questions .…
The sticky should cover everything you need to know: http://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you/p1