Thanks for the detailed feedback. It’s very helpful. Yes, I did light the leaves separately because with my current lighting setup they were not achieving the same glowing/translucent effect seen in the concept. However, I understand that this is affecting the overall lighting consistency and value hierarchy in the scene.…
https://www.youtube.com/watch?v=Qn7XZ9bMpYo Improved my volumetric explosion shader. Simple drag and drop into the scene, no scripts, no extra libraries, no post processing tricks, correct depth sorting with solid objects and fully modifiable flame / opacity. Also pretty lightweight on the GPU.
Finished the head model of Elsa. I made the skin material in Shader Forge to get the skin as soft and smooth as it appears in the movie. I made a hair shader as well to catch anisotropic reflections with soft fresnel fading. No editing or post-effects are used. Crits are welcome.
Looking for someone that can create a world for my indie mobile MMORPG. Its an camera locked isometric MMORPG based on old school.Ultima Online. Please contact me for further details and to chat.
Hi everyone I finally finished my submission for the Artstation Feudal Japan Challenge https://www.youtube.com/watch?v=5-Zx-85G6cg Hope you like it Thank you *
I started working on a modular subway tunnel scene. I didn't have the time to do a lot yet, but I would like to hear any critiques you might have. Individual pieces: