Thanks everyone! And thank you Jeckari for taking time to provide me with excellent feedback. It really made me think about expectations and how easily a design falls short if the expectations of the observer are not met. Expectations that the piece itself promises but can't deliver. In this case the promise is realism.…
No. the inconsistencies are in your mind only. 1. it is not about quantity of details but quality of details. your characters dont have to be more detailed than they are already. they just need polish so you dont have the errors as i mentioned above. 2. you were offered a test to see if you can do better than what you have…
I'll try to answer your questions to the best of my knowledge and personal opinion. Here we go: 1) It all depends on where you feel you are with your CG skills. Since you've already graduated from a Uni, I believe another school is out of the question. If I were you, I would definitely take a look at the following online…
[ QUOTE ] What in the hell are you arsewads going on about? He never said anything about his ideas or any of that, he said he wants to get a career as a game designer. Nothing wrong with that. [/ QUOTE ] I'll repeat myself in hopes you'll understand I wasn't flaming but offering practical advice. A design job is hard to…
Here's what i've printed so far artwise. have a lot of practical stuff i've made for my drones as well. here's my Thingiverse link for all my practical things. http://www.thingiverse.com/martymaker/designs
I was posting on Facebook all the time talking about how I'd be spending the weekend practicing modeling, or that I was getting better at modeling. One of my friends actually thought I was practicing being a fashion model or something.
Sick concepts! Mind if I try to do the Witch Doctor set as a little practice session? If it comes to fruition and your up for submitting we can totally go down that route. Just need a concept as practice for now
Mate your work is dope really nice fluid shot with audio no less, impressive and that F2012 looks particularly gorgeous, well just about anything coming out of the Maranello Scuderia practically is. I only live an hour away from Albert Park so your attention to detail is spot on pretty much captured pit straight too a 'T'…
"So in an environment that is not adequately illuminated the ideal balance is always with the artificial and natural lighting, it will not be practical to use a PostProcessVolume to balance the exposure for each specific environment." they say it's not practical but in scenes where you only have 1 or 2 open spaces... why…
With UV mapping you just need to keep practicing, When I started I had no Idea how it worked but it still worked. Now I have a better Idea (still no master), but the results don't matter just keep practicing.