This has been a really cool project to follow! My biggest issue with the shots your posting right now is the overall readability and noise of them. At first, I wanted to place the blame for this on your screenspace AO, but that's not quite it. So I took some of your shots into photoshop and looked at them without color and…
Jeff's right, scene is pretty mid tone heavy. One of my favorite tricks is grayscaling in Photoshop (as suggested) and taking a look at your values. I'd be curious if you could post an unlit version of the scene and a lighting only version of the scene for us to look at. As much as there needs to be an importance on your…
Had some awesome feedback from Michael Vicente. (Thanks Michael!!) A lot of the edges are too hard. For example on the cloth and mainly the face. Which makes it feel a bit like Wildstar. He also recommended me to photoshop the concept next to the other heroes to see if he fits. Seems to me like he does fit really well. I…
Hi Universe, I think this is a good start. What are you using for reference? I think having a solid reference board put together will help you elevate this to the next level. Three things that jump out to me that you could fix are the neck, mouth, and eyes. The neck is too straight down, the angle should draft backwards a…
[ QUOTE ] A little bit of video editing, and you'll run out of space in a hurry. 13 gigs per hour of video for DV. And just wait until HDV hits mainstream. [/ QUOTE ] Lets not forget a gig a minite for raw video
Ow and, we've made a second trailer. The update is now available to everyone as with the first version =) Below are all the bugfixes and improvements compared to the public release of 2021 : Star Wars - Redemption Demo 2.0 - Update list GENERAL - Removal of triggerboxes at the end of the level, you can change level…
This is looking great. I did some stained glass material work recently, as part of contributions to glTF material standards. I put a bunch of info into the readme, might help you https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/StainedGlassLamp/README.md#stainedglasslamp I think the biggest thing I did…
Great to see a variety of different projects from everyone, really great work so far on this page! @alytlebird Thanks for showing this, the result looks brilliant! Will try at some point to give this technique a shot with some of the smaller Jars n such. Update on the jars - roughly sculpted some fishes/tadpoles and then I…
My general workflow goes as: Make High Poly > Make Low Poly > Unwrap Low Poly> Bake > Paint > Use low poly model as final asset. My final textures fits perfectly to the final low poly model but it is a low poly model and doesn't look very impressive. And my textures do not fit to my high poly model, because unwrapping…