We're looking for an expert illustrator or 2D artist with relevant experience to create 20-30 icons for a fantasy game. The icons would include subjects such as various spells the player can cast, items they can eat and consume, and small trinkets they can wear such as rings and bracelets. The icons will need to be clear…
If any of you follow the Steam Forums for TF2 and check the subforums, you likely visited this topic about my proposed Heavy unlock, the Tricycle of Astoundingly Nimble Knees, or T.A.N.K. for short. We had a modeler and animator named JohannV take on the project, and he did produce a model and several animations, however I…
So a very broad question, but not sure where to start or what are the right questions to ask. A few folks I know were talking about the idea of putting together our own demo game and wanted to explore the possibility of creating a few short playable chapters, similar to Telltale's roster of work, but possibly going a…
Project Overview Creating a virtual card game which will be in a 3D room and looking for an artist to create various assets. There will be menus/buttons along with room components to complete the game. There is temp art already in place (see pics at bottom), would like to keep models small with low polys. Requirements 2D…
Ey-yo! Cool first step into the doter content madness. I think your model is pretty solid, but I'm having some difficulty reading the materials. I think they could had used a second pass on the metalness map to really make some of the materials pop while others are more matte. Secondly, I think your items are suffering…
Thanks Spud. To answer your question, yes, I do these in several different ways. Mostly because I am still trying to find a good workflow for myself. As I am doing these concepts, I progressively find new stuff I can use in my workflow, or finding that stuff in my current workflow that isn't working. I think the Juggernaut…
The polygon count seems rather high for what you have on the suitcase. You might want to put a bit of wear on the straps where they bend around the case, and rough up the brass corner pieces a bit. The holes for the belt and anywhere else the brass rubs against the leather could also use some wear. The brass pieces don't…
I don't deny that it would be difficult to achieve, I have thought about those issues, and you're right. But what if people of lower incomes were to receive a "refund" on their taxes to offset this issue? Surely middle and lower class people don't purchase as many high priced items as the rich do? Or perhaps make certain…
@Ace-Angel Calm Down If there is no money to be made in Skyrim, nobody will go there to make money. All the "paid" mods will die out eventually. Simple as that EDIT: Also, it is unfair to compare making a game to creating a few items. Yes, the scale must be taking into consideration if there is to be a fair distribution of…
I am currently working on the door for the factory but don't know how I should proceed with creating the texture for it. It is so massive that if I unwrap it onto a 1024 map lots of the detail is lost (The rivets which don't show up in the picture). I could mirror more items on the door but I don't know if that will become…