I agree with everything said above. All i want to add is try to be humble and open minded about always needing to learn something. Don't settle on the fact that "you have experience" people do not really care if you have 10 years of experience if your work is not what they are looking for.Also please, i beg you, don't let…
Substance Dirt Masks and tools Download Substance nodes -RO AO- This is a new AO node that mimicks the ouputs of AO maps in X-normal from a flat texture standpoint. This is an expensive node and highly editable for different results. The base settings should be alright for most textures. -RO Overlay Grayscale- This the…
Hardsurface; Your environments are more interesting than your singular props. Your hard surface models need more texturing work. To give you some idea of what I'm seeing; - The batmobile has splatters of mud but it kind of ruins the model. - The gun doesn't have any variation to the textures, so the texture is quite…
Woah some huge reads in there! I think the animation and rigging discussion as been much covered... and when it comes to lowpoly modelling I think all programs are getting more and more equal these days. Yet there is one gripe I have about maya... take 'polychipoff' for instance. It's a powerful command for sure, but it…
Thank you all for taking part in discussion. I totaly agree with most of that has been writen here. Actually even before I was thinking about to remove all old works from portfolio. Every time I was publishing new work I was deleting old that were bad so I will have no problem to delete all these one day lol. NO HELP…
Working with any DCC package when starting out can be daunting alongside these days a wealth of instructional material on the Net too choose from, so not surprising many people become overwhelmed with the whole thing. Those 'paint-by-numbers' tutes you'd mentioned are really the best way for a novice getting some sort of…
Substance Dirt Masks and tools Download Substance nodes -RO AO- This is a new AO node that mimicks the ouputs of AO maps in X-normal from a flat texture standpoint. This is an expensive node and highly editable for different results. The base settings should be alright for most textures. -RO Overlay Grayscale- This the…
I'm using Chrome web browser and right clicking is disabled on your site. That's not good for trying to save images or try and view them larger. I would fix that immediately. This is because if any potential employer looks at your site and might like something, they'll want to save your art on their computer. Also include…
Wow, thanks for the words of encouragement everyone. I'll try my best to live up to expectations. The only way I could think to show my sculpting process, other than making a video, is to show the general steps I take on a mesh. It's the same basic idea I've always been taught in drawing classes - start with the bigger…
to MOP: The "merge to center" in 8.0+ works no matter what you have selected, even combination selections. Collapse is still an edge thing, but is only found in the shift+RMB marking menu. Prof420: I've found just a few commands that have that problem in maya's script editor, but I was able to search the echoed output in…