I think the polycount is about 100.000 for the whole thing so kind of a medium poly count. But all the details is from DDO generated normal map except for some of the deep scratches on the wood gun carrige. I wish i had left that to DDO thouggh as i think i over did some of it in Zbrush. Waiting for DDO 1,9 wich should…
Hi. I really like your scene so far. Good attention to details. The scene is recognizable after concept. The modeling stage is solid. And I like how the scene is improving. The thing that your scene is lacking is good lighting, as others have pointed out. I did a quick paintover over your first image. I hope you don't mind…
Thanks for the response and for the image. I really appreciate you taking the time to share your point of view. I figured that solving a complex topology would give me more creative freedom. What I'm looking for is the ability to work without the stress of thinking: "I can't add details here, otherwise the mesh won't have…
Not to re-bump this BUT i had an idea i thought people should at least read:(consider) How about we, Wildly attempt something possibly amazing? 1st ever challenge that becomes a "indie" game under the title of the challenge? Having all aspects of "development", be the dev of the game? which will fuel the forums again, make…
Hey Eric! I don't plan to add a Marmoset viewer for the project the scene looks very different mainly because the viewer does not support omni lights sadly
@floon Wow thanks for that thorough explanation! And thank you for the anatomy next site. Holy crap they have a lot of good stuff. @trianglesqrt Those clothes folds look nice. I gotta check out marvelous designer at some point. Is there an option to have quads instead of tris? I guess it doesn't matter that much since you…
Thanks guys! Hey everyone, here's another batch of work I did since my last work posted here. Got the chance to do a spaceship for the Marmoset team. Did a Tec-9 and an ssg + a p99 which are 2 full complete tutorials. 4k screens on my artstation. Hope you like them! https://youtu.be/XoM8nn_W4G0…
That game took some interesting liberties with character proportions and designs. I was at EA during its development, but didn't get a first hand look at the design process. Here's a write up from Bioware,…
Sorry for the long delay, work has gotten a bit crazy, so trying to find time is a bit difficult. Anyways, I went away a did a quick mock-up (don't judge my drawing skills)of some changes I plan to do. I'm not going to change this a great deal as I feel this should be more of a learning curve, reflecting on what I could of…