2nd char in progress...clothing works..after that retopo for clothes. Characters body is using the modified mesh of the 1st char..just need to tweak those UV-s to loosen the stretches. Any crits welcome!
Love her proportions. Are you going to render out an anim test every time you add another layer to the clothing? I'd love to see how you build up her clothing and accessories.
Hey there David, I know you said you made the original bed cloth in marvelous designer... Did you re-do it in marvelous designer as well? Did you just increase the subdivisions on the cloth?
What clothing are your referencing? Are you using wolf anatomy reference pixtures? Is this just a rough sculpt sketch? Are you separating the clothing as separate meshes? Are you using human anatomy reference? Decent start.
Brilliant, thanks! It allows me to put on clothes and have them move like the underlying body mesh as well, as I just can't get the cloth modifier to work satisfactorily when having multiple layers.
My bad...I meant breakdowns as in flats, but anyways those look great for what they're built for. It would've been nice to see more cloth definitions painted in the clothing for the mid east warriors though.
I like the new tankgirl look, but the model does not fit the clothing. It looks so very off, as if you have a poser basic looking model with wierd clothes. the technique is there but it has no character it feels flat.
I just wish they would have kept the black costume as being able to change into street clothing. That gave him even more reason to want to keep it as he didnt ever have to change clothing.
Do you mean that you have a double sided piece of clothing, and that the weights on one side are different than the back side? quickest way to solve that which I know if is to select by vertex and apply weights by flood fill. Then you can smooth it afterwards if needed. This way you can make a vertex selection in wireframe…
Quick update, I wanted to add some sort of organic something to the scene and quickly did this cloth. I'm no expert with Max's cloth sim so I just did a very basic drape and sculpted it out a bit more in ZBrush.