You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Here is a bit of an explanation about how you would do the hard blend with the vertex colors. There are other techniques as well, but their one is likely this. I mentioned that "if" thing, that gives you the fully hard alpha, so its actually very simple. This is what your if would do: A= height A B= height B A>B = 0 A>=B =…
CrazyButcher: Thanks, yeah I just did a really simple base mesh because I find it easier and faster to do a bit of sculpting and then retopologize later if necessary (the base mesh that is). The image you posted came in handy though when I did in fact retopologized the base mesh I showed earlier. Tadpole3159, Rens: Yeah,…
Hey, I teach a Photoshop class for the Game Art and Design program at VanArts. I also graduated from the program 3 years ago. I'll give you the most honest feedback I can (regarding VanArts). It's a one year full time program (30 hours of week of classes). Each term is 3 months and there are 4 terms in the year. Term 1 is…
Here's a hint to make things that toggle into really simple code: toggleCmd -flag (1-`toggleCmd -q -flag`); So in your case: selectPref -useDepth (1-`selectPref -q -useDepth`); To make it callable from the command line, you need to make it a global procedure and load it. Making it a procedure is simple: global proc…
Hello! I just finished doing a small script that is really helpful to encode proximity data from scalp to cards. The issue I have right now is that the script is really... REALLY heavy, like it takes a long time to process 50k tries. Anyone has tips on how to improve the result? Thanks alot! import maya.cmds as cmds import…
Since the summer I have been practicing trim texture techniques. I drew from The Ultimate Trim Technique and Polygon Academy's Trim Texture videos. More recently I decided to make a small environment to practice. I created a trim sheet using Max and Zbrush as prescribed in Tim's videos. I generated other maps from…
The waterline? I can't remember the anatomical jargon for it at the moment, but it's the surface you apply eyeliner to: The only notable plane change in the waterline itself would be the one to the eyelids. I faked extra thickness in that overpaint and also suggested a meniscus. The waterline is quite thick, something…
So I got my EIN now! Here is a quick UPDATED review!(For noobs like me) So if you wanna fill out the stuff for the Workshop do it like this: 1. Ur adress.(Very easy) 2. Fill in your bank account details, if you dont have a bank account create one it will take 1 day at your local bank - after that just fill everything in it…
I love good thumbnails. I often find that I prefer thumbnails and silhouettes more than the final pieces. I figure the reason for this is because thumbnails allow the viewer to fill in the shapes in their own imagination. Some questions I have: 1. How much time do you put into thumbnails and do you use any photo source…