Is there a Smooth, Meshsmooth, or Turbosmooth modifier above it in the stack? Any modifier that alters smoothing groups will undo previous smoothing assignments.
There are a few combinations of settings in the chamfer modifier that result in something like this. For example this one (packaged as a modifier preset for the lazy ones).
yeah , when I finally got around to doing each selection separately like top of hair side of hair etc , it instantly became more manageable and almost fun to work with. I have tried this before with particles hair obviously, I just wanted to make it a bit more manageable and was hoping the interpolation was good enough to…
For flat laces, you can also use the shell modifier, just make them using an extruded plane, and pop a shell modifier on top to give it constant volume.
If you mean multires, go to the lowest res then press Apply Multires (in the editing panel). Or in 2.5 it's a modifier so you can just press the X in the modifier box.
I should have specified that the curve and iterations are just a modifier and replicating the reference that I was trying to remake, The curve is a modifier I can easily turn off, but thanks for the pointer.
Meh, you just need to understand what max is doing so you can work with it in a more complete way. Maya has its warts too and the problem you're hitting isn't really max specific its that you need to know a little more than what its showing you, which you can run into in any new application. 1) Working with maxs normals…