Hi. I'm currently having some issues with exporting a model. I have randomly generated a grass model in Forester Lite, exported it and attempted to import the model into Maya 2013. However, the model appears as several planes bundled together, each with an image of the grass. How would I correct this so the grass model…
I have started working on RGB masks for my walls and ceilings, but I am not sure if I am doing it correctly as there are limited resources that I can find online :'( or maybe I am bad at keywords :'( Here are some early trial and error: I did 5 separate 2K RGB masks for 5 different materials and I think I could've just…
Hello, Here's a piece I'm working on for my 3D modeling portfolio. Modeled and textured within the constraint of a game engine. Open to constructive critism. Thanks!
This has been a really cool project to follow! My biggest issue with the shots your posting right now is the overall readability and noise of them. At first, I wanted to place the blame for this on your screenspace AO, but that's not quite it. So I took some of your shots into photoshop and looked at them without color and…
Jeff's right, scene is pretty mid tone heavy. One of my favorite tricks is grayscaling in Photoshop (as suggested) and taking a look at your values. I'd be curious if you could post an unlit version of the scene and a lighting only version of the scene for us to look at. As much as there needs to be an importance on your…
Had some awesome feedback from Michael Vicente. (Thanks Michael!!) A lot of the edges are too hard. For example on the cloth and mainly the face. Which makes it feel a bit like Wildstar. He also recommended me to photoshop the concept next to the other heroes to see if he fits. Seems to me like he does fit really well. I…
Hi Universe, I think this is a good start. What are you using for reference? I think having a solid reference board put together will help you elevate this to the next level. Three things that jump out to me that you could fix are the neck, mouth, and eyes. The neck is too straight down, the angle should draft backwards a…
[ QUOTE ] A little bit of video editing, and you'll run out of space in a hurry. 13 gigs per hour of video for DV. And just wait until HDV hits mainstream. [/ QUOTE ] Lets not forget a gig a minite for raw video