@2nd image' chamfer that vertex. youl get a equaly spaced square, then use a bridge between corners and in the middle reform it into a square instead of a [x]
needs loops around the nostrils, and loop that flows across the bridge of the nose, then down around the bottom of the mouth. kind of confusing image- but maybe this will help:
There are a ton of people out there completely used to one kind of keyset, but might have interest in blender, these kind of settings help bridge people over.
Learned a lot from unwrapping the bridge. Texture is simply a placeholder at the moment, though. Still have some stretching to fix as well, but that's easy enough. :)
Saw this this morning, looks awesome, nice chunky looking combat with limbs a-flyin'. The enviros are looking pretty dope, the silhouette action on the bridge was cool.
Hi as you can see that in the image I have modeled a railing for the bridge but I forgot to unwrap it. Is it possible that I can unwrap one part and copy its UV and paste it to the rest of the parts?