This is looking lovely! About what should be peeling off, I don't know how familiar with proper solid brick buildings you are, but usually structures are built with bricks + mortar, then receive a layer of cement, then plaster, and finally paint. On external walls or walls that don't need to be smooth - when not due budget…
Isn't this forum exists to express your thoughts freely without polishing and censuring yourself. I am pretty tired of reading that overly polite, inexpressive and graphically blind language Ai is typically promoting . It's sleepy and dull after all. Well , until you specifically ask otherwise but nobody do usually .Whats…
I had not a very extensive sculpting training, small sizes mostly during my much younger years. And would say it doesn't overlap digital sculpting a lot IMO. Sculpting in Zbrush is much more brush interaction with always 2d screen image at a time like usual painting than actual sculpting really. Feels very different. Would…
Transmission is indeed quite different from Transparent. The glTF Sample Viewer only shows the Transparent Material Count for materials using alphaMode:Blend (commonly known as alpha blending) and/or alphaMode:Mask (commonly known as alpha test). Transmission is not actually transparent in a real-time renderer. It's up to…
So created the different roofings yesterday and added them to their houses. I will probably do some more variations later on and am also thinking of making a material for the roof material. Would love some feedback on these as it seems to be a difficult thing to make it look really nice. Looking how they usually look in…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
Well. I have a kind of half manual solution involving geometry nodes. you kind of split and scale down all faces and then transfer original UV to what was before to scaled down thing. It's automatic part. Could be done through usual data transfer modifier too if you do it on an object copy. Then you apply geometry nodes…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all:https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c:Looks alright, img is…
I totally feel you on Tandent LightBrush. It was legendary, but single-image decomposition is always a bit of a gamble because the math is fundamentally underdetermined.I'm taking a different path to avoid the 'bag of batteries' setup. My approach relies on multi-state lighting analysis. By capturing the delta between…
art direction and attention to detail has been on the decline ever since it's been cool to fire senior developers with decades of accumulated knowledge in order to outsource and save money. Our tools are more advanced than ever before, but tools are still tools, and require the skill to use them effectively. This is…