I'd never have thought about doing that *facepalm* I'll have ago at that next and the plank lengths, also less knots; it's over powering from that distance for sure.
D'oh! *facepalm* Thanks Ashaman73, good advice, pardon the pun ;) I also just noticed that I didn't update the side arm to match the adjusted shoulder position...
On the steam forums, they said there will be an upgrade path to the full version of Modo. Thats a plus at least. Now for the bad. 7k poly export limit on FBX files. /facepalm really?
I don't know neither how to get them to spawn, seems like they come down from the sky so you maybe need to be outdoors? (EDIT): Did not see that it was a page 2, ("facepalm")
When people make threads like these and neglect to give a link to their work so people can give the OP decent opinions, I gotta say I facepalm every time. Link, dude!
wow thats a friggin facepalm rite there. I already use bitbucket with another one of my clients hahahah. thanks man, i knew i should have had that coffee before posting
Sandro... shit man, i'm glad you pointed that out... i've been staring at that so long that i didn't realize i forgot to import my tweaked shader into the scene... omg... facepalm!
XD I facepalmed so hard 5 minutes ago. Just discovered that blender has matcaps. That would've been really useful when I was sculpting Anyhow, here's where I'm at on the retopo:
this (insert four letter word of your choice) has been introduced in max2008 if i recall right. genius! auto-facepalm! perfect for confusing people who otherwise seem quite experienced with the program.
Yeah, all the knives, axes, flamethrowers, nailguns, tanks and gunship helicopters we see in games and portfolios, they're okay. This? Totally inappropriate. /facepalm Awesome work, Laurens. Will definitely be picking up the DVD.