Development diary week 5 My primary focus for this week was the development of my model UVs and I started off with the main building. Next I focused my attention on the throne, it was a little more complicated to build as well some parts like the throne itself was relatively simple, the wing structures were infinitely more…
Not sure although I think I am looking at the some kind of humongous violent Crystalline result? ( I was doing research on the sprawling network of tubes that go on forever in the industrial refineries in and around Houston ) take a gander please at the following Google earth link in 3D! ( as much as I ctrl click orbit the…
Hey guys, heres another update on my version of Engywook. The created a better machine for Engywook, something more efficient for him to get around high rocky areas and his crystal telescope of course. Speaking within the realms of fantasy, Engywook uses his crystal powered windmill to fly him up. The Wench starts up the…
@Aveon Haha nah, definitly did not waste my time, I tried a bunch of things (like opacity, and shell) before you even suggested it, I also had made test with this technique on Shiva's shoe and horn aldready. Might try to update those to see if I can bring it a bit closer to the type of shading I got going on the crystal,…
Nice work on the lighting, however, think about that you're having a shade on that light bulb essentially "aiming" the lighting downwards. In these mining tunnel they sometime use flood lights, maybe do something cool with that as well? Now put some focus on the green crystals, emphasize that in the lighting! Obviously…
I just recently quit my job and started a small studio with a couple of friends. We will focus on iOS and portable platforms. We just released our first game, Crystal Lights. Just wanted to share it with you, and do some shameless promotion ;) It's a puzzle game in which you split and combine the colors of light to solve…
UE4 Game Jam Winners - a load of swag on the way to level 2 BA students - Tempus Team Aaron Coker Ben Webster Josiah Ward https://youtu.be/7QFwKufIZLU?t=1h8m53s You inhabit a large hourglass, each end of which contains a town. Whilst in either town you should locate and solve puzzles in order to collect crystals. Be sure…
Here's that content I mentioned: I'm sort of tweaking the rules and making my towers and inhibitors for the Twisted Treeline, since the rules don't specifically state you HAVE to make your towers for Summoner's Rift. The thought behind the designs is that in the Shadow Isles, there dwell countless souls of the land's…
Haha, awesome. Actually about the "reflections", it just looks like refractions, how they make water. But they increase the distortion amount way more than you would usually do for water. If you look at the static image you showed, where you point out the "reflections" you can obviously see they are pointing in the wrong…
Waa, it looks awesome! The sculpt transferred really well into low poly! I really love the crystal, they really feel like they're glowing. As far as crits go, I feel like the whole thing needs a bit more top down AO so the forms can read a bit better - I did a paintover, I think mine goes over the top but hopefully it gets…