Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Ok busy wrapping up this project, had given up the ghost trying to follow my brief I'd initially penned when Brawl2 kicked off back in May. Anyway so just in the last three wks decided to pivot across making a 3D concept....well sort of, that seems like currently it's predominately morphed into something else entirely but…
I looked around on YT for you and there are speed-modeling videos like this one that could help you. Just be aware this is sped up 4x or so, just to make it less boring. But you can pause anytime and replay things. I would suggest trying to replicate exactly what they are making, following along step by step, just to help…
So I just finished this and posted to artstation BUT I figured I would share my WIP shots and thus give a look at my little journey on this gal. It was based off of a concept by Nutsa Avaliani: https://www.artstation.com/artwork/RB2Re. Here is the concept: Here is my Finished piece. You can find more images and breakdowns…
Been busy but wanted to try and do some personal practice. Using a concept I found. Can't remember where it came from exactly but possibly off massive black? Anyways about 2 hours of work, I noticed her jaw line needs to come out a tad. Appreciate the feedback in advance![IMG][/img]
First of all im new to all this. Just started sculpting and thought i'd give this a go for fun. I know it's early on but any feedback is welcome and hopefully it will turn out okay. Need to fix alot of proportions i know as it doesn't look right at the moment, but i'll get there :D Here's some reference My progress
Looks awesome man, but with final renders i think its best to avoid showing the cut off point with busts unless youve textured it, i feel the huge grey section of the torso slightly ruins it, but besides that it looks insane!!
[UPDATE ON PAGE TWO] Working on this sucker at the moment. If I like the final version, I will try to 3d print it. Started in mudbox, detailed in zbrush old! http://bildupload.sro.at/a/images/link_screen1.jpg There is still so much on my must have list ...
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…