I HATE quicktime - which is why personally I prefer any flash player either hosted on your own or from one of the popular ones (vimeo and youtube are the big ones). Quicktime is a restricted, ugly utter slow bloatware with auto update for shit I never want on windows. Also it crashe(d/s) frequently because of some unstable…
isn't it like that: concept -> model/texture imo it is NOW unimportant what the concept is (real object or fantasy scifi whatever) if you're able to recreate a concept you have indeed a very useful skill but if your ALSO able to come up with some interesting concept stuff by your own (not the boring gun xy again), this is…
Nice! I will watch this thoroughly when I get home. Also Sir. Ralusek, if you are starting your own series of tutorials on the blender 2.5 Alpha (which I have been thinking of downloading soon) I have a retarded question for you. Blender is far the finest 3d modeling engine and game engine all togather and the use of it is…
The problem is not to create a flipbook, the problem is to make the animation to repeat itself when TexCoord won't work. Problem is that it will show up as the whole texture if I add higher value to the TexCoord node. Only solution I found is to subdividing a plane and overlay every new face to the 1:1 uv space. problem is…
If you want to do this, you need to be in 3d snap mode, if you use axis constraints make sure that you have (at least) the z-axis enabled. if you dont use axis contstraints, you should not have any trouble. However note that the "grid" in the perspective viewport is only available for the XY plane, unless you activate a…
Thanks guys! @NateMasterFlash > Yeah sure go ahead! Spawning meshes along a spline is actually quite a common technique and quite a simple to do in Unreal Engine. I think I used something similar to this: https://www.youtube.com/watch?v=7YUxM0NDWRY For the moss I added a transparent curved plane on top of the vine that…
I have a 2d Tile system setup and I am not sure if I did it correctly since I am unable to have an entity traverse the grid properly. C++ I have 2d array of tile objects. The tile object has a vector full of entities to draw at that tile. due to this, the entities contained in a tile are unaware of their own XY position.…
"so when I did the uvs and assigned a texel density" "i'm confused :/" You're confused ... because there's no such thing as "doing UVs and assigning a texel density". This simply doesn't exist - or perhaps, you are being confused by a tool introducing the concept of "texel density "in its own way (for instance scaling UV…
Hi. I think this "automatic root" thing you're seeing here only works because the exporter expects it that way. If that is truly the root bone (the top node in the hierarchy) then everything else should follow it, it shouldn't move based on other bone's movements. But a way to do what you want in Blender -- visually, at…
As a long time game forum lurker, I have no words to describe how ignorant gamers are when it comes to developping games. Yesterday, I was reading a ''The Order'' bashing thread on a french site and alot of the xbox players stated that their engine sucked and that iwas just a Unreal ripoff..Basically, Unreal is the one…