I'm a maya user. I've been having all sorts of problems with normal mapping lately, and have been looking for some help. I can get scratches and stuff on my models no problem with mudbox or PS. Its with high poly to low transfers that I'm at a loss. its usually fine except for the edges. If I have simple box primitive and…
Hey everybody, I have been working on a game project called "Beat The Game" as 3D Artist, After two years of hard work we finally have it up on Steam greenlight, Please vote for us if you like the game. http://steamcommunity.com/sharedfiles/filedetails/?id=691300852 Game Description “Beat the Game” is a click adventure…
Ok here is something i have been working on few a lil bit. Polar Bear. right now its at a little under 1200 polys. Still gonna model a mouth and eyes. Goal is under 2000 polys. The checkered areas are gonna be alpha'd fur. Any comments and suggestions would help me greatly.
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
It's going to be difficult, and perhaps impossible. The current ongoing disaster of the U.S. political scene is also very biased against immigration, which is very unfortunate. But even if you ignore that, the traditional work visa process has always been biased towards direct experience in the specific work area. A degree…
Hi! Welcome to my digital sketchbook, I've been a longtime lurker of Polycount and felt its time to really start learning more through constant creation and critique. This is a place for me to study and look back on improvements and insight over time. I advocate critque and opinions on my works as I'm a self taught artist…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…