I recall there were some rumors they were going to do some scripted option or something. I have some older version and it's best hand painting soft I ever used . Still use my ancient Painter license just because there is an obscure blender 2.5 addon that reads 32 bit depth buffer from uncompressed Painter riff files. But…
No no not copy paste the images to other thread, what I mean is just close this one and make a quick link for most asked things in here which are mostly holes in curves and supporting edge loops, knurls etc. The new thread (part 2) should contain more challenges like the ones Perna did along with usual main purpose of this…
Ruz: Yeah 500 in my previous post was just a random example number to show the math. For your eyeball example you would determine the highest value you want your spec power to be, in this case Eyeball = 120. The eyeball highlight would then be painted with value 255 white pixels and multiplied by a constant of 120 which…
I did one of those too, Zac. One thing you can do, is look into visbility conditionals for parameters. The picking list for metal base colors only is important if your metallic value is really high, once you go lower (non-'pure') you're just approximating anyway and you can pick any color you want. So you could use a…
@Cathodeus : in case you want to dig into an adventure,- download the latest release- the mzp file, its a zip file so you can open and extract it using Winrar, winzip or the build in XP zip stuff. so extract the files somwhere,- and then open the 'uv_toolbox_2.50.ms' with any text editor or the build in maxscript editor in…
Plop plop! Here is the progression : http://a.samavan.com/openGL/SamaTest_A.exe (file size : 120ko, do not need to install, double click on it) Exporter is done with Python from Maya. *.exe file built with Visual C++ express 2008 and openGL Library. To explain quickly, my python script creates the C++ code I need to create…
What is exactly your goal ? Where do the XYZ values come from and why do you need the vertex color ? Does this thread help ? http://polycount.com/discussion/185330/struggling-to-bake-local-position-to-vertex-color-in-maxscript-mcp-for-blendshapes-in-unity https://github.com/apras/Unity-VertexTextureFetchAnimation Color is…
6 responses about my choice of yellow color is not really that constructive. With the real thing there is variation in paint color but the most common (and the color I am painting) looks like this: these are all from the first page of a Google image search for "cat 235" Is it the very bright ambient light that is bothering…
malcolm: Because that way you remove any sort of normal (Z direction) influence from the overlay map, which will interfere with your baked normals otherwise. In normal maps, the blue channel represents the normal's magnitude in a range of -1 to 1 mapped to 0..255 A value of 127 means that the normal has a magnitude of 0…