No. there is no real benefit at all. You can just break objects to their own materials and have as much texture space as you'll ever need per material on a single 0-1 sheet. i.e: skin material with its own 4K texture space and material/metal/leather/chipped paint/whatever/etc..... Udims where 'sort of' added to substance…
In your first example you could always texture it in a 1:2 scale instead of 1:1. A few refs: http://www.flickr.com/photos/alachance/3029586089/sizes/o/ http://www.flickr.com/photos/cwthomas/3334944062/ http://www.flickr.com/photos/0x/1000346890/sizes/o/ http://www.flickr.com/photos/senoranderson/2413664230/sizes/o/…
But why talking about premultiplied stuff? If we are talking about sprite authoring like the OP does then its all about 1bit alpha masking. It seems like we are confusing alpha blending like in compositing package, with sprite making. For 3D sprites I think its simple really : 1 - render the cutout with anti aliasing off ;…
Doesn't CE3 have a 'hard' mask option for the Alpha planes? Something which uses 1bit alphas and look really 'harsh' to say, may not look nice like hair with gradient alphas, but it will help sell the fuzz edges more and be cheaper. Again, I don't use CE3 alot, so take what I say with massive amounts of salt.
Pixar is located between Oakland and Berkeley where the average rent for a 1br apartment or a studio is ~$2500. 90k is far from a dream salary in the bay area :(
Ok so I managed to successfully replicate a similar re-occuring issue. On the off chance did you use duplicates of the default scene cube for your models? It's probably irrelevant but it's strange to me why this is happening to just that mesh and I don't know what's causing it. https://youtu.be/1BsqteGY0l0 In this the…
In this video (https://www.youtube.com/watch?v=1BboBgjGARc&list=UUNTZFGRsyqNtvI4T2syNkIw) about texturing AKSU, author show use of detail textures like Surface Chips. Where's the analogue of this effect in new DDO?