Decide to participating Challenge for the first time as a long time lurker, cause I wanna practice some hard surface model and enviroment art. I have blockout the base layout in Blender and export to UE5, haven't change the lighting to fit the concept setting yet, but I'll do it in the next update.
This website is a great resource too: http://artists.pixelovely.com/practice-tools/face-expression-practice/ @mikezoo: I was curious about Philippe Faraut's books after watching some videos of his. Thanks for confirming they are awesome as well!
Just wanted to say, thanks so much for doing this practice! I'm actually taking animation classes right now. And bouncing ball is one of the assignments. And studying and understanding from your own practice is an HUGE help!
My entry to the ArtWar contest over at CubeBrush. Not super happy with it, but I wanted to practice doing a splash-art type illustration. Would do a lot differently next time, process wise, so it was good practice.
Good idea ! I've always found reassuring for beginners to know that even roxxors sucked one time, and that pretty much all come with practice. I can't practice art much tho, and didn't improve that much :(
Hey, is there any website or place to find/download character reference images? (3 sides with arms open)? to practice 3d modelling? I can draw myself... but right now I want to practice 3d modelling with as many characters as possible. Thanks.
Hi SSkelton. I dont understand the branch coming out of his shoulder. Seems out of place. Design and detailing are not really near the quality of your reference character. There are also anatomy problems with your figure.Seems like you tried to avoid them by covering them up ( woolly jumper). Overwatch characters are…
Hey, is there any website or place to find/download character reference images? (3 sides with arms open)? to practice 3d modelling? I can draw myself... but right now I want to practice 3d modelling with as many characters as possible. Thanks.
@Pep_mepla this looks really awesome. The details are great! This looks like a good hard surface practice. @Fabi_G and @Kruskebunken thank you very much for your feedback. I took another go at the textures and the environment based on your comments. This is my final go at this, as I want to start the next project. It was a…
Tombstone that I modeled for some substance practice. Most of the time spent was me trying to figure out how to do a clean model without knowing (a continuing predicament) best practices for meshes and then messing with Substance to texture and weather it.