Secondary and dressing assets sourced from Quixel Megascans and Unreal Marketplace. Ivy, vegetation and debris - integrated and adjusted to match the scene's tone and weathering.
I'm following the Cascade tutorial DVD and got to the Trail part but I have no "Trail Data" for a module in my emitter. I have "Ribbon Data" and "AnimTrail Data" but they are obviously not the same thing. Any help?
Hey folks, I recently went to use Handplane for the first time today to convert a world space normal map to a Maya tangent space map, and I don't see the option any where..... Does Handplane no longer support converting a world space map from another package to a target tangent space?
Armature completely disappeared in object and pose modes, I didn't hide it, it's not because of viewport overlays, they are still there , animated, but not visible or selectable in obj and pose modes.. What did I hit?