Heya guys, started to work on the helmet a little bit. Not gonna lie, Zbrush and I aren't the best of buds so this will be a challenge :D Let me know what you think!
Yeah I see what you mean about having that back building lit up. I was thinking that having the back building all lit up but no people in the scene would make it look a bit odd. But you're definitely on to something with having the christmas lights going on back there and crazier looking. Thanks for the crits.
Thanks Tully, more great advice! I'll take note of what you've said, it's interesting you mention photo ref being a bit hit/miss because I did my first attempt today and found the lighting was casting some odd shadows which didn't really highlight the forms of the body very well and it ended up becoming more of an art test…
Looks interesting. I would make the water a bit transparent at least at the borders. The lighting is a bit weird like the mill is being lit from inside. Are you using LPV or something like that? I would add a bit more ssao to the scene. The overall scene looks a tad overexposed, dunno if its a lut that you are using or…
Looking good Spitty, it took a minute to recognize her in the first pic but she's getting there. A couple things that stand out to me: The chhekbones could be a bit fuller/rounder going into the mouth. The crease on the lower eyelid is a little to sharp. I think the size is right but its a bit too obvious from the front.…
Hmm our weapons modeler takes around a week for a hipoly gun i think, depending of its complexity. It's the same guy that did the UT series guns. I'm guessing UT2k7 guns take about the same since it's pretty much the same stuff we're doing. As for hipoly topology, there's quite a few ways to approach things, mostly…
Just got Quixel 2.0 and wanted to make something simple and very low poly to get a feel for the software. This is only my fifth finished model (hundreds were abandoned pre-texture) -- interested in hearing critiques.