@movento - yes, I appreciate the crits. The head was my focus, then I worked on the details of the clothes. In hindsight, I would work to give the clothes more map space. The red and green channels of the normal map were used on both the clothes and the head. @seth - yes, more polys are needed on the clothes. Glad you like…
I heard that unreal uses a texture id for the head and the body. Do you guys know if this is true? I currently have it all as one texture. I dont want to have to scrap my UV unwrap and texture to fix the geometry for the head. No offense taken beserkevalk209, I always thought the head was the weak link in the model. Thanks.
I think you may want to consider scaling down her head (just the whole thing) a little bit. Not a lot, maybe 10-20%. I'm sure if you did a mental headcount it would probably be ok as it is now, but I think if you try it smaller you may find it reads better. I think the new pose is a lot more natural, though part of me…
Thanks for the feedback guys! But insane as I am I'll probably redo the helmet/skull thing from stratch or give that theme to some other hero, I'm not satisfied how it reads up from above. This is problem for me when I'm impatient. :PP Now for you folk that posted around here and sorry if I sound bit of brutal in some…
Hello everyone, I made a post about this recently but I guess this is both a post asking for some other polycounters advice/ help for the most part. I was layed off early April due to a hostile merging company in china that layed off 80 % of the development team. Since I moved at cost from out of pocket to Washington I…
Been putting off making a thread for a long time, finally getting around to it. Basically this is from a little ARPG spare time project I've been working on for a little while and to help avoid burnout when I'm feeling tired of prototyping I'm going to be making art for it. This concept I had done some months ago, but was…
So this past week or so I've been busy (read: relaxing and taking it easy not doing 3D at home) as I wanted a little break (sue me!). But today I jumped right back on the horse and busted out the full-size fence piece I'll use to do the perimeter fence seen in the original concept. The idea behind this process is this: *…
Guess I'll go ahead and bump this thread. I did find a handful of other, newer threads that mentioned monitor calibration but this one was the most concise and on point, with some good general information I think. So I think it's about time I invest in an actual colorimeter/calibrator for my monitor. Up to this point I've…
Loved this movie. Incredible gore. I keep hearing people compare this to one of my favorites, Shaun of the Dead...and also a movie called "Dance of the Dead" which I've never heard of.
Fuck yeah ! I'm already reading the hatsune course, but the pdf is even better. I checked the proportions and she is 7 heads and a half tall, I guess 8 heads should be ok so I did longer legs as suggested by Lotet. However I don't think she should look like Bayonetta, Bayonetta has a really small head compared to his body,…