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Re: Forge
Reply by
iniside
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Jun 2012
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General Discussion
Hm. I have almost exactly same idea for game (with exception I want it to made without classes). So definitely fallowing this,
Re: Game Wizards WIP - DeadSkins, Grim Fate, Bullet Hell
Reply by
Joopson
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Apr 2012
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3D Art Showcase & Critiques
Some GrimFate lovin'. Not done yet, but I like where it is going. Almost all tiled textures, except for the stairs, and stained-glass.
Re: [Final] Plarium Premium Ammunition (Ryan Griffin)
Reply by
Mehran Khan
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Oct 2017
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3D Art Showcase & Critiques
looks really clean, no real feedback except in terms of design those X shaped engravings do not look as chiselled as the rest of the body.
Re: [WIP] UNITY VANGUARD project
Reply by
low_seb
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Aug 2012
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3D Art Showcase & Critiques
@Skummel no I use the presets materials ,essentially the reflective/bumped specular and the bumped specular except for the outside ground the its a strumpy shader
Re: London October
Reply by
katzeimsack
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Oct 2008
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why not :D never actually met polycounters, except for mop and spacemonkey every day ;) (neox,roulin, kio and xenon don't count)
2 results
Re: Halloween TF2 fest!
Reply by
rooster
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Oct 2007
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ah well exceptions to the guys who were in the wrong timezone of course . Went on a mad crispy burning spree at one point.. buuurn!
Re: Blitz: The League 2
Reply by
Smirnoffka
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Oct 2008
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3D Art Showcase & Critiques
Yeah, IMO waaaaaaay too much bloom. Other than that, looks awesome, except its a silly sport to begin with. Top job!
Re: $1 million sports car into marshes
Reply by
martinszeme
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Nov 2009
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Nothing, just personal preference. They haven't been making anything exciting in past years ( except that concept car that resembles a fighter plane).
Re: Final Fantasy Character Stuff
Reply by
rollin
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Feb 2010
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except of the brownish stone/cage/whatever parts i like the environments a lot at least what you can see from the vid.
2 results
Re: nDo - Normal creation toolkit
Reply by
jbrophy
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Oct 2010
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3D Art Showcase & Critiques
Just updated to recent and now I get Error -29: Uncaught Exception Sho, Line:1356 -> m_NormalEditorShow(); Worked previously on CS2 :)
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