Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
Image created for local batman themed art show I hosted recently. I used a new (for me) workflow for the gun so I decided to document it and throw a quick tutorial together, found below. It uses a lot of the basic concepts from the Brian (Bobo) Jones DS2 weapon tutorial from 6months or so. I decided to use that general…
http://eat3d.com/free/maya_udk_1 http://eat3d.com/maya_udk_2 I recently had the pleasure of creating three videos for the free section in Eat3d. Part 1- Maya to UDK using FBX Part 2- Setting up your Character Package including the Anim Set, initial Anim Tree, Physics Asset and Skeletal Mesh. Part 3- Setting up the AnimTree…
Thanks everyone, i am keeping this all in account, i don't have time to work on her atm, but once i finnish my Spartan Warrior hopefully i will get some free time to address the areas mentioned, keep the comments coming they are greatly appreciated.
Thanks guys, hope it's useful! I also just found out that apparently the fee for free users has gone up to 8.5% +$0.30 per charge. I was told that by Gumroad support so I assume it's accurate. If you have 10 people donate $1, as far as I understand it, you will pay Gumroad $3.85 (38.5%!) If I average out all of my sales…
thankyou proximity yea some trees are floating i imported the wrong tree model so its not much of a problem. im gunna remake that video in higher quality, if anyone knows of any good free screen capture programs please let me know
Hello Guys, We wanted to implement cuttable trees into our UDK game, but we just cant find a good way - or a way at all.. We originally wanted to have a trunk out of 2 parts, where the top part would just bend over and fall down, but that dosnt seem to be a good way. (I was now thinking about using apex destruction for the…
So here's a little update on the work I have been doing for my final year project at UNI. Mainly for the past week or so, I've been refining rocks, re-doing the landscape material with a bunch of new textures created in Megascans studio (I know you're gonna say that's cheating, but we love the look of them and it's quick)…
Just wondering how u did with the tree thing? There's been a tutorial here where u take the normal direction from a sphere shell u add over the canopy of the tree in order to get the correct shading inside unreal engine. But i dunno if that's what ppl use these days. Since you cant use the 2 sided material, cus it creates…
@poopsterspappy - The walkway texture definitely looks more rocky now, it looks like it fits better into the scene. @rockguy - Looks much less hazy within the walls. Nice! I agree with what was said about the grass looking fairly dense. I really like the tree leaves you added to your trees, I just wish I could see them…