depends on what version of max you have but the newer polycounter counts triangles OR polygons. Ive seen models that are accualy higher than that too kitteh... but that dosn't mean it makes sense. Polycount isn't really the community you want to be pimping stuff at if you're going to be modeling weapons in some weird…
I'd say either there aren't enough people that might be your target zone in Polycount or they aren't bothered to continue reading because of the presentation. One thing to keep in mind is that these days your biggest target audience is most probably on Facebook groups (ten thousand Hours, Level Up, etc...) and not on…
@poopipe Yeah I would think Unreal should support detecting mirrored uvs out of the box without any additional shader logic, do you have any additional tips on how it should work? @pior Thanks for the link to that thread, I've been reading through the thread and other normal map pages on Polycount. It seems like much of…
you know, I've never seen Polycount discuss blacklists before NikhilR's posts. He seems obsessed with the idea. Personally, I think blacklists aren't really done, outside of exceptionally rare cases; such as intentional, repeated breaches of contract or actual crimes. Wouldn't it be ironic if someone got blacklisted for…
Come on. :) I'm pleased to chat. When I click on the links, the pictures opening separately. And on the polycount, there is an empty window. It’s interesting that the polycount or deviant art has changed. p.s. I did it! B)
Stockwell, MooseCommander - Thanks for the tut support, I will try to find the time to throw a video together. I don't want to sidetrack this thread so I will keep this quick... Stockwell - I believe you are correct, somethings definitely would take a bit longer to fix if asked to change the design in zbrush but there are…
Oof - 2011! Let's get things started off with a bang with some goods found right here at Polycount. Pixar knows what's up https://www.youtube.com/watch?v=UwoPtQevOTE I saw this video over the holidays - (thank you Rick Stirling!) - and loved it enough to remember to show it to you here today. If you know me outside of what…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
Taken from the DoW section of the Relic Community Wiki: [ QUOTE ] Polycount is around 4000 triangles for a trooper model, including all upgrades, banners and so on. Models with few upgrades, no banner, etc... can be around 3000 triangles. Heroes or models with lots of upgrades or random parts can go up to around 5000…