A quick sketch I did at lunch More anime type character, it is quite generic and cliche but it was fast and relaxing to do, hand got proportion problem I thinck and there are maybe some other drawing mistakes.
Awesome stuff, I like that you relaxed the soldier's hands in the last couple of shots, adds a lot to the gesture. The pieces on his armor and details are pretty clean, did you use Dynamesh for creating them?
Thanks everyone! Ive been slowly chipping away at the rigging/skinning and I have enough done to see how she looks in a more relaxed state. Still more skinning to do... Oh joy.
Looks really good :) . Might want to watch the crotch of the pants, it feels a bit compressed there, see if you can relax the shapes there a bit? Also in the concept there is a seam between the pants and the shirt, it looks weird without that
It can help to unwrap the cube before rounding it out, if you unwrap it afterward it will relax oddly, accurelty, but oddly. If you're using 2012 you can use the "Straighten Selection" to square off the UV shells.
Lol hitmon awesome gif! Today is the big day; im up early, relaxed, calm, things are going to be great. Just have to go in in just over an hour and be myself :) Updates later for sure <3
Calling this project done, since I need to move onto other stuff and its also just driving me crazy. Gonna take a break from working for a bit and just relax after this one.
Modelling in t-pose may be easier but man it really destroys the feel of the character. Always try and model it in a more relaxed position. It really does help. Also give the poor man a ribcage :) . Keep going!
listen, you guys need to relax. go numb your need for constant stimulation somewhere else for the time being, have some damn patience. this thing isn't dead until the files corrupt, asfaic.
[ QUOTE ] Guys, these aren't deadlines ... they're Fredlines [/ QUOTE ] QFT come on guys, relax, fred has a life too, go enjoy your weekend, an extra day at the begining of the comp won't change anything.