Hello Well i started out my career as a Game tester first because i was so passionate about playing games and i thought this would be perfect , but later when my interest shifted towards Art and Design , Simultaneously with my testing job i have learned the Art pipeline and have made a portfolio and also gathered knowledge…
Rockstar North is the largest games developer in Scotland and one of the biggest console games developers in Europe. Based in the heart of Edinburgh’s thriving technology sector, we’ve always focused on quality and content in all our games, striving to produce exactly the kind of games we’d want to play ourselves. Our…
This thread gives a pretty good taste of what it must have been like around the time photography appeared (or any technological advances really) - with some people panicking because jerbs, some predicting wild things without any practical knowledge of the topic at hand, and some rejoicing at the new possibilities and…
Hi, just curious: how long has it been? I've seen you post here a couple of times asking for the same thing and i believe the consensus was that you need to improve. Now you come back with a few more works but have you improved? How? In what way? I sense a lot of frustration and i understand, really i do, but being…
Also one thing that isn't always mentioned here, is to make a distinction early on about whether you'd rather do realistic or stylized/cartoony work. From my experience, on the learning curve side, realistic character work has a lot more to delve into. Also there is a lot less work available in the market, not to mention a…
Start with Egoraptor and work your way backwards (buddies of his in his channel links). Videos they've made you'd probably seen before but if you analyze it in the context of what's going in mainstream entertainment industry (studio layoffs, costly student loans, outsourcing, etc.) the fact that they built a loyal…
They get a lot of money from donations, as well as selling tutorial videos. I think they also keep development costs low by outsourcing a lot of the work to people for free, who are willing to work on it just for the sake of improving the tools they use. People can also sell addons for it, but I don't think the Blender…
I am still wandering how much of that networking really plays a role for junior... sure if your portfolio is already on a level that will get recruiters attention it will definitely help to have someone knowing your name to keep you in 'mind' during the process, but beyond that? In other words - no networking will make up…
First off, good job for having the courage to put yourself in the public spotlight. I think your idea is great and production value looks good. Now you've got two big challenges: Consistency and Promotion. You will need to schedule a steady stream of videos to release and stick to it! If you are looking to produce daily…
Can't do better than Jon's articles. Just sharing a tips from my freelancing experience. -don't work for free unless you actually want to (like joining a mod team); demand 50% upfront or in thirds; I'd just do the invoicing for full payment after completion if I trust the other party -Guys offering gigs are usually small…