40k is completely different, and off limits. Age of Sigmar is the 9th edition Warhammer tabletop that comes after Warhammer Fantasy Battle, and Warhammer FB was discontinued after the 8th edition . There will be some units that are the same between 8th edition and the 9th edition. I would suggest that you try to find some…
Simulation on maya such as ncloth, nhair and etx take Forever on maya Googling around I find out that using gpu increases the speed but also googling around, I find that Autodesk hasn't still implement anything like that on maya, they do all the computing mainly on cpu I find out some plugins, but they seems to be out of…
Ideally, I would like a job doing handpainted textures or environment art/props. I definitely (probably?) need more examples of those things in my portfolio and will work on some things! Any feedback on what's there so far/what it's missing/what might improve it? http://mcivmichelle.wixsite.com/feedbackplease
I did something similar recently for another samurai helmet. What I did is just making a couple of rings as the laces and then I think I placed them manually (which was pretty masochistic by my part) with some metal pieces to hide the clipping a bit. In your case since you are trying to create a lot more laces I would…
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…
Hello, I am looking to get some experience on various field, and skill up myself a bit , I am open to everything , even cheap if it's challenging. my folio >> http://www.giyomu.com thank for your time !
add some cracks, grime, chips on the corners, splattered dirt from a speeding car. maybe some moss, rest and chopped paint on the wire fence. Add real world damage to it so it doesn't like it was just constructed.
I think your wrinkles on the pants and jacket could use more refinement. I think the wrinkles are all too uniform size sharpness and frequency. Some areas of tension would help as well as some places with deeper more defined folds. Like this example, the areas that are tighter to the body have fewer and smaller wrinkles,…
Hey guys, I wanted to make a building based on this amazing concept. I had a question about making textures for it. Would it be smart for me to make a couple of tileable textures for the Roof, stone, and some wood panels that I can use in multiple spaces on the model? Or how would you guys approach this? Thanks!
I need some finished scenes or characters for me to light and add to my portfolio. The assets would need to include full textures etc. does not matter if realistic or stylized. All work that I use will of course be credited to the artist If you wonder about my work my portfolio is here:…