The skin is definitely more realistic, however, he looks a bit too wide. The armour must have hidden the dimensions before, but without it he looks quite stout. Most, if not all theropod dinosaurs are tall and thin, with a very flat front-on silhouette. its worth a look at the skeletal structure to see that their ribcage…
Two things stand out: Texture compression artifacts on the floor - I think it's the normal map being too heavily compressed which is causing it, you could try uncompressed to make it smoother maybe. Especially noticeable on the wavy patter on the sides. This is just a personal thing but the ceiling could use a few more…
Two things i notice right away. the bamboo is overall way too razor straight. if you took even one or two, and gave them the slightest curve, it could really help the natural look, as well as make them taper towards the top slightly like real bamboo. second is that on the leaf planes. one thing i find works really well, is…
Day 3: As I said yesterday, Today is a two parter.. I actually think I'll take everybody's advice and do 1 prop every 2 days; one day for the high poly, and day two for texturing, with the lowpoly and UV mapping somewhere inbetween. Anyway, today I have a Butterfly Knife to show off. It's nothing too ornate, I just wanted…
KRakarth, I noticed that you're using the width of the head to get your 'two heads wide' reference (the two red lines).These should be head heights, which Loomis uses as his universal body measurement. JBoskma - It's all relative but there's been some good points so far. My tuppence worth is that the arms girth (thickness)…
This looks great. One thing that stands out to me is the chunkiness of the rubber hose, and the two metal bands around the body. If possible I'd like to see a few more edges to smooth out these curves.
Hey everyone, Heget is a personal iOS game project that we are doing for fun. There were two people involved in this project at the start and recently we are getting help from two others, one programmer and one character artist. In the beginning, we planned to make this into a short term project (~2 weeks). It has been…
Lighting & Materials Progress Update Hello again, quick update after a productive stretch. :) Recently I’ve been focusing on setting up a first lighting pass across the scene, aiming to establish the overall mood, scale, and readability before pushing anything too dramatic. Most of the primary lights are now in place,…
This one went over schedule but not too much. These pants were too ambitious and required me digging into MD a bit deeper and also doing waaay too much clean up and UV's was a chore. I think they look pretty cool, more interesting and medievally than "boxer shorts" like the prototypes had, but I definitely will be avoiding…