Removing the trajectory fixed the issue. No idea how I added it. I also removed the view box and wheel shit from Max since it wasn't the only thing in this thread being a dickhead :poly118:
Have you tried removing the straps on the stock, so it looks like the head rest is a part of the stock? It could help, it would just remove one layer of false depth. I like this ak a lot though.
I've had to deal with the FakeAlert trojan a couple times when fixing other people's computers and I've removed it by running MalwareBytes in safe mode, then after removal, running it again in normal mode to clean up residual.
so i left the green lines to separate the sections of the gun and forgot to remove it by accident and was wondering if i should keep it like that to get a retro feel or remove it for its intended visual? HERE IT IS WITHOUT THE LINES FOR REFERENCE:
Maybe this is not related,but this happened to me too; however, this happens only if I forget to remove transformations in 3ds max. After I remove transformations that issue disappears. 8 gigs of ram, 2 gigs on GPU
Holly, I am terribly sorry for that! I uploading the image to my imgur and removed it after my post. It removed the image in here as well! Please forgive me aha! Should be good to go now.
You stated you applied a swift loop then removed some edges, did you also remove the vertices associated with those edges? Swift loop will only show up if it can make a loop along a ring of geometry.
The floor image should probably not use alpha. You can use the Layer menu in Photoshop to remove the alpha transparency, which restores the RGB color... Layer menu > Layer Mask > From Transparency, then remove the layer mask.
There is a method to fix mirrored bones, I'll look it up for you. I don't know why Max does the Reset Xform the way it does, like Vig says neither undo nor removing the modifier will remove the reset.
Is there a reason for having that edge there in the first place? If you can remove it, it will probably fix your problem. If you can't remove the edge, can you post your UV layout? Also, whats your lightmap resolution?