As Matty said, the triangles seem to be the best solution with less improper deformation. The arms are @ 90 deg because afaik, it's best to start rigging with a relaxed pose - joints in a position between the min and max angles.
I ended up inflating the polygroup in the middle then using a combination of polish and relax deformations to round it out and repeating this until it was round enough and also the right size. I think the result is good enough:
agreed, also you need to match the size of his shirt. it looks a little odd seeing the back part of the shirt being really lose and the front really tight, needs to look more relaxed.
relax. im not literally asking you to make a new game mechanic. im just trying to make a point that most cod haters feel like they're entitled to more than what they get.
Always scale uniformly after you have relaxed your uvs. Apply a checker material to your object and scale the uvs in the editor and watch what happens to the checkers on your model. This will show you why.
It's okay to relax and be yourself, as long it doesn't mean that you have to act like a cunt to everyone else. That's the problem with a lot of those immature people. Just because it's a game, doesn't mean you have to be an arse.
Hey, I remember having silly questions like this when I was learning too. Relax a bit guys, he was only wondering and now he knows. Noidea, I like your user name. :)
Perhaps your UVs are not fully 100% in the correct original position. If they are manually moved/skewed then your drawing will not be correct fully. Try relaxing your UVs and see if that helps, other than that, I don't know.
New update, I give my scene another catwalk with small chambers for extra comfort and relaxing opportunities. Also I played with a gree colour and maybe I will make a lift for the highest room level.