"Non-Manifold" means you have bent polygons from how I understand it. You can use the cleanup function without executing it, so it will just show the polygons that are affected in red color. You may also have to adjust the settings in the "cleanup" window. It's strange, I remember having had this problem once or twice in…
Nope, I think I understand you perfectly. In the future, try making your point without sounding like a 12 year old who learned to swear for the first time in anger. On another note.... IMO, looking at Crysis 3. Sounds swell, but I question if Crytek will somehow resort to making the game mechanics feel more like Crysis…
@Noors: Oh wow, I never though of that. This is a very clever way of doing things, didn't know that manipulating a mesh was faster than manipulating the UVs via polyOps. I'm caching some of the polyOp functions to local variables and UVW Unwrap is modifier is never used. But for example, there is no convenient functions…
Haha! It's interesting it's taken this long for someone to post about it working this way (or at the very least for me to notice someone asking about it!) Clicking on the banner is a legacy function of the banner, dating back to before we had rotating art banners and it just said 'POLYCOUNT' in that space. (You'd click on…
Holy crap this looks so amazing! You did a great job of
interpreting it into 3d. Looking back at the concept i have to say i really
messed up the functionality of the gun in lots of the areas and some
transitions look really terrible like between the 6 sided nut and the grip. Will be fun watching this unfold :) The idea…
Aww, thanks @ladyknowles :) With regards to your problem, the Lightmass section on the UDN has some good information on Translucent Shadows. Although it is not entirely clear... ... Looks like the colour and intensity of the shadows from your windows would be derived from the Diffuse and Opacity values (and not the…
Update: http://steamnships.com/ v.0.002: ◘ New: Project domain and homepage (v.0.1) "steamnships.com" and "steamandships.com" ◘ New: Screenshots can be taken with "F9" (will be saved in "C:/") ◘ New: Turret "Gunner" model and animations (plus additional texture tweaks) ◘ New: FPS counter ◘ New: Camera Move Toggle Script…
i more or less just started off looking at epics material to see how certain material expressions work, than went off trying to think my way through ideas and how i could accomplish them with the material expressions i know about. i find once you know a certain amount about it all once you see something you can think if…
hey matys this looks fabulous. my crits if your still looking for some: The crusader is perfect, wouldnt change a thing. The female warrior top-half is perfect. I don't think shes ugly. Shes tough, as a female rogue/fighter type should be. The lower half however is very non-realistic. Examples: 1)high heels. Sexy yes,…
How do the bullets get from the mag to the barrel? You have a hole cut in the gun right above the mag. The bolt action, magazine, and barrel placement do not make sense in relation to each other, at all, which makes it rather confusing to look at. The circular grip doesn't look functional at all - if you cut into the stock…