Welcome to the Monthly Noob Challenge June 2014 (20)! I'm testing out a secondary prop challenge for the month! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate or…
Welcome to the Monthly Noob Challenge May 2014 (19)! I'm testing out a secondary prop challenge for the month! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate or…
Welcome all! It's time to kick off the Monthly Environment & Prop Challenge #53! Incredible work by all - as always special thanks to everyone who participated in the voting process this time. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some…
It cringed me a bit when you said shit for everything :) What you want to know is pretty basic if you break it down. I suggest you read polycount wiki about those maps so you have knowledge of what, why and how they work. Try to model and texture in orthodox way first before moving to automation/procedural software. You…
Yeah the gamasutra article sounds pretty close to what I think the truth would be. Activision knows that no other studio but IW can work on it and thus had to "break" the contract by making it look like the other guys. Shitty situation to be in for anyone involved and it shows to what extent companies will go to get their…
@Archanx Oh yea for sure. Some parts feel too fast because of shitty arcs at the moment, some parts are actually too fast. Push and shoved the timing and main poses more. dropped the throwing bit, too fast to read as part of the spin; and breaks the flow if I add a full antic for it. probably start the meat of polishing…
@garcellano Yeah i've heard X( There's a neat visual novel for learning Japanese coming out soon on steam i might try for the fun of it. Been reading a bit of genki here and there but i won't really get into it until i make some good progress learning programming languages XD Target_Renegade said: - More music. According…
Naw, it is definitely synching to the american track (I think some games in Japan are released with American voice work because its more 'cinematic' and they just read the subtitles) but I think the problem was, the animators are obviously not native english speakers. But it was still ridiculously broad. In the last…
hey guys! thanks for the comments :) i know the lips might seem a bit too strong and mannish how they are. but personally i kind of like the look :P plus i think it reads well from a further away :) Took a bit of a break from this, but started back on it tonight. just a small update. trying out some different designs for…